Aims & Scope
The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community.
The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling.
Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
View Aims & ScopeMetrics & Ranking
Impact Factor
| Year | Value |
|---|---|
| 2025 | 5 |
SJR (SCImago Journal Rank)
| Year | Value |
|---|---|
| 2024 | 1.198 |
Quartile
| Year | Value |
|---|---|
| 2024 | Q1 |
h-index
| Year | Value |
|---|---|
| 2024 | 73 |
Journal Rank
| Year | Value |
|---|---|
| 2024 | 3566 |
Journal Citation Indicator
| Year | Value |
|---|---|
| 2024 | 3142 |
Impact Factor Trend
Abstracting & Indexing
Journal is indexed in leading academic databases, ensuring global visibility and accessibility of our peer-reviewed research.
Subjects & Keywords
Journal’s research areas, covering key disciplines and specialized sub-topics in Computer Science, designed to support cutting-edge academic discovery.
Licensing & Copyright
This journal operates under an Open Access model. Articles are freely accessible to the public immediately upon publication. The content is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0), allowing users to share and adapt the work with proper attribution.
Copyright remains with the author(s), and no permission is required for non-commercial use, provided the original source is cited.
Policy Links
This section provides access to essential policy documents, guidelines, and resources related to the journal’s publication and submission processes.
- Aims scope
- Homepage
- Oa statement
- Author instructions
- License terms
- Review url
- Board url
- Copyright url
- Plagiarism url
- Preservation url
- Apc url
- License
Plagiarism Policy
This journal follows a plagiarism policy. All submitted manuscripts are screened using reliable plagiarism detection software to ensure originality and academic integrity. Authors are responsible for proper citation and acknowledgment of all sources, and any form of plagiarism, including self-plagiarism, will not be tolerated.
For more details, please refer to our official: Plagiarism Policy.
APC Details
The journal’s Article Processing Charge (APC) policies support open access publishing in Computer Science, ensuring accessibility and quality in research dissemination.
This journal requires an Article Processing Charge (APC) to support open access publishing, covering peer review, editing, and distribution. The current APC is 1,990.00 GBP. Learn more.
Explore journals without APCs for alternative publishing options.
Most Cited Articles
The Most Cited Articles section features the journal's most impactful research, based on citation counts. These articles have been referenced frequently by other researchers, indicating their significant contribution to their respective fields.
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Industry use of virtual reality in product design and manufacturing: a survey
Citation: 604
Authors: Leif P., Judy M.
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Systematic review and meta-analysis of augmented reality in educational settings
Citation: 395
Authors: Juan, Juan, Silvia
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“Making it realâ€: exploring the potential of augmented reality for teaching primary school science
Citation: 365
Authors: Lucinda, Rosemary, Simon, Adrian
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Virtual reality and augmented reality in social learning spaces: a literature review
Citation: 305
Authors: Anthony, Ali, Robert J.
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Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills
Citation: 297
Authors: George, Athanasios, Charalabos, Miltiadis, Effrosyni
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Virtual reality for assembly methods prototyping: a review
Citation: 284
Authors: Abhishek, Judy M., James H.
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Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature
Citation: 278
Authors: Nikolaos, Stylianos, Ioannis
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A systematic review of the application of interactive virtual reality to sport
Citation: 253
Authors: David L., Robyn L., Patrick R., Kylie, David P., Chantal L., Simona, Michael A.