Journal of Gaming and Virtual Worlds
Published by Intellect Publishers
ISSN : 1757-191X eISSN : 1757-1928
Abbreviation : J. Gaming Virtual World
Aims & Scope
The Journal of Gaming & Virtual Worlds (JGVW) is an international, peer-reviewed journal devoted to the study of games and playful practices across media platforms and genres.
It is a leading forum for interdisciplinary dialogue within game studies, focusing primarily on theory and criticism of games, the intersection of media, game design and gaming culture, and the performative and transformative dimensions of games and virtual worlds.
The journal is open to diverse research approaches including: theoretical, empirical/ethnographical, creative and pedagogical methods, as well as submissions from essayists and reviewers.
We are particularly interested in inter- or multi-disciplinary contributions that connect scholars across multiple discourses.
View Aims & ScopeMetrics & Ranking
Impact Factor
Year | Value |
---|---|
2025 | 0.3 |
2024 | 0.70 |
Journal Rank
Year | Value |
---|---|
2024 | 16032 |
Journal Citation Indicator
Year | Value |
---|---|
2024 | 40 |
SJR (SCImago Journal Rank)
Year | Value |
---|---|
2024 | 0.320 |
Quartile
Year | Value |
---|---|
2024 | Q3 |
h-index
Year | Value |
---|---|
2024 | 20 |
Impact Factor Trend
Abstracting & Indexing
Journal is indexed in leading academic databases, ensuring global visibility and accessibility of our peer-reviewed research.
Subjects & Keywords
Journal’s research areas, covering key disciplines and specialized sub-topics in Computer Science, designed to support cutting-edge academic discovery.
Most Cited Articles
The Most Cited Articles section features the journal's most impactful research, based on citation counts. These articles have been referenced frequently by other researchers, indicating their significant contribution to their respective fields.
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A review of the use of psychophysiological methods in game research
Citation: 167
Authors: J. Matias, Guillaume, Ben, Inger, Mikko, Simo, Niklas
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To watch or to play, it is in the game: The game culture on Twitch.tv among performers, plays and audiences
Citation: 87
Authors: Enrico
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Why gamers don’t learn more: An ecological approach to games as learning environments
Citation: 48
Authors: Jonas
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In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation
Citation: 42
Authors: Nicholas David, Mary Beth, Ryan, Brett, Julia, Mun-Young
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Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play
Citation: 38
Authors: Jennifer, Carly A., Randall
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Playing video games together with others: Differences in gaming with family, friends and strangers
Citation: 32
Authors: Lina