International Journal of Game-Based Learning
Published by IGI Global Publishing
ISSN : 2155-6849 eISSN : 2155-6857
Abbreviation : Int. J. Game-based Learn.
Aims & Scope
The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning.
The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings.
The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning.
It discusses innovative and cost-effective Game-Based Learning solutions.
It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games.
IJGBL also identifies future directions in this new educational medium.
View Aims & ScopeMetrics & Ranking
Impact Factor
Year | Value |
---|---|
2025 | 1.3 |
2024 | 1.40 |
SJR (SCImago Journal Rank)
Year | Value |
---|---|
2024 | 0.311 |
Quartile
Year | Value |
---|---|
2024 | Q3 |
h-index
Year | Value |
---|---|
2024 | 29 |
Journal Rank
Year | Value |
---|---|
2024 | 16285 |
Journal Citation Indicator
Year | Value |
---|---|
2024 | 60 |
Impact Factor Trend
Abstracting & Indexing
Journal is indexed in leading academic databases, ensuring global visibility and accessibility of our peer-reviewed research.
Subjects & Keywords
Journal’s research areas, covering key disciplines and specialized sub-topics in Psychology and Social Sciences, designed to support cutting-edge academic discovery.
Most Cited Articles
The Most Cited Articles section features the journal's most impactful research, based on citation counts. These articles have been referenced frequently by other researchers, indicating their significant contribution to their respective fields.
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Collaborative Strategic Board Games as a Site for Distributed Computational Thinking
Citation: 141
Authors: Matthew, Victor R.
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An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education
Citation: 138
Authors: Bradley E
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Leveraging Mobile Games for Place-Based Language Learning
Citation: 135
Authors: Christopher L., Julie M.
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A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach
Citation: 116
Authors: Bruce M., Deanne M., Richard E., Jodi
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Students' Acceptance of Gamification in Higher Education
Citation: 47
Authors: Chih-Hung, Chunyi, Yu-Zhen
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Computational Thinking in Constructionist Video Games
Citation: 46
Authors: David, Nathan, Michael S., Uri