International Journal of Computer Games Technology
Published by John Wiley & Sons
ISSN : 1687-7047 eISSN : 1687-7055
Abbreviation : Int. J. Comput. Game Technol.
Aims & Scope
International Journal of Computer Games Technology is a peer-reviewed, Open Access journal that publishes original research and review articles on both the research and development aspects of games technology covering the whole range of entertainment computing and interactive digital media.
View Aims & ScopeMetrics & Ranking
Impact Factor
Year | Value |
---|---|
2025 | 1.1 |
2024 | 1.70 |
SJR (SCImago Journal Rank)
Year | Value |
---|---|
2024 | 0.331 |
Quartile
Year | Value |
---|---|
2024 | Q3 |
h-index
Year | Value |
---|---|
2024 | 26 |
Journal Rank
Year | Value |
---|---|
2024 | 15700 |
Journal Citation Indicator
Year | Value |
---|---|
2024 | 71 |
Impact Factor Trend
Abstracting & Indexing
Journal is indexed in leading academic databases, ensuring global visibility and accessibility of our peer-reviewed research.
Subjects & Keywords
Journal’s research areas, covering key disciplines and specialized sub-topics in Computer Science, designed to support cutting-edge academic discovery.
Licensing & Copyright
This journal operates under an Open Access model. Articles are freely accessible to the public immediately upon publication. The content is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0), allowing users to share and adapt the work with proper attribution.
Copyright remains with the author(s), and no permission is required for non-commercial use, provided the original source is cited.
Policy Links
This section provides access to essential policy documents, guidelines, and resources related to the journal’s publication and submission processes.
- Aims scope
- Homepage
- Oa statement
- Author instructions
- License terms
- Review url
- Board url
- Copyright url
- Plagiarism url
- Preservation url
- Apc url
- License
Plagiarism Policy
This journal follows a plagiarism policy. All submitted manuscripts are screened using reliable plagiarism detection software to ensure originality and academic integrity. Authors are responsible for proper citation and acknowledgment of all sources, and any form of plagiarism, including self-plagiarism, will not be tolerated.
For more details, please refer to our official: Plagiarism Policy.
APC Details
The journal’s Article Processing Charge (APC) policies support open access publishing in Computer Science, ensuring accessibility and quality in research dissemination.
This journal requires an Article Processing Charge (APC) to support open access publishing, covering peer review, editing, and distribution. The current APC is 950.00 USD. Learn more.
Explore journals without APCs for alternative publishing options.
Most Cited Articles
The Most Cited Articles section features the journal's most impactful research, based on citation counts. These articles have been referenced frequently by other researchers, indicating their significant contribution to their respective fields.
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Immersion in Computer Games: The Role of Spatial Presence and Flow
Citation: 179
Authors: David, Bartholomäus
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A Comprehensive Review of Serious Games in Health Professions
Citation: 131
Authors: Francesco, Lucio Tommaso
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A Gameplay Definition through Videogame Classification
Citation: 77
Authors: Damien, Julian, Jean-Pierre, Gilles, Pierre
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A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games
Citation: 67
Authors: Zeyad, Mohd Shahrizal, Hoshang
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Using a Mobile Phone as a “Wiiâ€like†Controller for Playing Games on a Large Public Display
Citation: 59
Authors: Tamas, Paul, Will, Reuben
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Towards a Serious Game to Help Students LearnComputer Programming
Citation: 58
Authors: Mathieu, Patrice, Jean-Pierre, Fabienne
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Platform for Distributed 3D Gaming
Citation: 58
Authors: A., P., P., F., H., J. P., R., V., A., P., A., C.