Aims & Scope
Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media.
The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies.
The journal's scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
View Aims & ScopeMetrics & Ranking
Impact Factor
| Year | Value |
|---|---|
| 2025 | 1.6 |
| 2024 | 2.40 |
Journal Rank
| Year | Value |
|---|---|
| 2024 | 5812 |
Journal Citation Indicator
| Year | Value |
|---|---|
| 2024 | 686 |
SJR (SCImago Journal Rank)
| Year | Value |
|---|---|
| 2024 | 0.888 |
Quartile
| Year | Value |
|---|---|
| 2024 | Q1 |
h-index
| Year | Value |
|---|---|
| 2024 | 66 |
Impact Factor Trend
Abstracting & Indexing
Journal is indexed in leading academic databases, ensuring global visibility and accessibility of our peer-reviewed research.
Subjects & Keywords
Journal’s research areas, covering key disciplines and specialized sub-topics in Arts and Humanities, Computer Science, Psychology and Social Sciences, designed to support cutting-edge academic discovery.
Most Cited Articles
The Most Cited Articles section features the journal's most impactful research, based on citation counts. These articles have been referenced frequently by other researchers, indicating their significant contribution to their respective fields.
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From Edutainment to Serious Games: A Change in the Use of Game Characteristics
Citation: 291
Authors: Dennis
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Esports Research: A Literature Review
Citation: 222
Authors: Jason G., Maria J., Minerva, Je Seok, Constance
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Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being
Citation: 210
Authors: Matthew, Alicia