Aims & Scope

Computers and Education: X Reality (CEXR) affords a platform for researchers, developers, and educators to publish their research progress, share novel research ideas, and demonstrate pedagogical innovation on topics relating to mixed reality for educational purposes.

In particular, CEXR is interested in immersive learning, personalized and adaptive learning, smart education, and interactive learning.

CEXR's scope includes topics such as the following: • VR/AR/MR in e-learning systems • Collaborative learning in VR/AR/MR environments • Multiuser and distributed VR/AR/MR learning systems • The social, business and human aspects of the virtual world for education • Usability and user experience in the virtual world for education • Human-centred and learner-centred virtual learning • 3D interaction for VR/AR/MR for education • Artificial intelligence, IoT, Big data in VR/AR/MR e-learning applications • Immersive gaming and VR/AR/MR-driven edutainment • Virtual environments for surgical, medical, and safety education • Virtual reality and Art technology for education • Ethical issues in VR/AR/MR for education • Mobile VR/AR/MR educational solutions • VR/AR/MR hardware/devices/infrastructure for education and training • Applications of haptics technologies for teaching and learning innovations • Spherical video-based virtual reality for teaching and learning • VR/AR/MR software applications for education and training • Blockchain and NFTs applications in the Metaverse for education • VR/AR/MR techniques for smart campus • The integration of virtual communities (e.g., social media, online communities, and/or VR/MR/AR) for education • User experience and interface design issues for educational experiences in VR/MR/AR and the Metaverse • The integration of VR/MR/AR and the Metaverse with traditional classroom learning • Exploring how VR/MR/AR and the Metaversecan make education more accessible to students with different needs and abilities

View Aims & Scope

Metrics & Ranking

SJR (SCImago Journal Rank)

Year Value
2024 0.868

Quartile

Year Value
2024 Q1

h-index

Year Value
2024 11

Journal Rank

Year Value
2024 6021

Journal Citation Indicator

Year Value
2024 271

Abstracting & Indexing

Journal is indexed in leading academic databases, ensuring global visibility and accessibility of our peer-reviewed research.


Subjects & Keywords

Journal’s research areas, covering key disciplines and specialized sub-topics in Computer Science and Social Sciences, designed to support cutting-edge academic discovery.


Licensing & Copyright

This journal operates under an Open Access model. Articles are freely accessible to the public immediately upon publication. The content is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0), allowing users to share and adapt the work with proper attribution.

Copyright remains with the author(s), and no permission is required for non-commercial use, provided the original source is cited.


Policy Links

This section provides access to essential policy documents, guidelines, and resources related to the journal’s publication and submission processes.


Plagiarism Policy

This journal follows a plagiarism policy. All submitted manuscripts are screened using reliable plagiarism detection software to ensure originality and academic integrity. Authors are responsible for proper citation and acknowledgment of all sources, and any form of plagiarism, including self-plagiarism, will not be tolerated.

For more details, please refer to our official: Plagiarism Policy.


APC Details

The journal’s Article Processing Charge (APC) policies support open access publishing in Computer Science and Social Sciences, ensuring accessibility and quality in research dissemination.

This journal requires an Article Processing Charge (APC) to support open access publishing, covering peer review, editing, and distribution. The current APC is 1,800.00 USD. Learn more.

Explore journals without APCs for alternative publishing options.


SJR (SCImago Journal Rank)

SJR
0.868
First Published: 2024

Quartile

Current Quartile
Q1
First Published: 2024

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