Aims & Scope

With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games.

But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality.

Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry.

But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent.

They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.

View Aims & Scope

Metrics & Ranking

Impact Factor

Year Value
2025 1.7

Journal Rank

Year Value
2024 15996

Journal Citation Indicator

Year Value
2024 417

SJR (SCImago Journal Rank)

Year Value
2024 0.321

Quartile

Year Value
2024 Q3

h-index

Year Value
2024 55

Impact Factor Trend


Abstracting & Indexing

Journal is indexed in leading academic databases, ensuring global visibility and accessibility of our peer-reviewed research.


Subjects & Keywords

Journal’s research areas, covering key disciplines and specialized sub-topics in Computer Science, designed to support cutting-edge academic discovery.


Most Cited Articles

The Most Cited Articles section features the journal's most impactful research, based on citation counts. These articles have been referenced frequently by other researchers, indicating their significant contribution to their respective fields.


Quick Facts

Current Factor
1.7
First Published: 2025

SJR (SCImago Journal Rank)

SJR
0.321
First Published: 2024

Quartile

Current Quartile
Q3
First Published: 2024

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