IEEE Transactions on Games
Published by IEEE
ISSN : 2475-1502 eISSN : 2475-1510
Abbreviation : IEEE Trans. Game
Aims & Scope
The IEEE Transactions on Games (T-G) publishes original high-quality articles covering scientific, technical, and engineering aspects of games.
The articles in this journal are peer reviewed in accordance with the requirements set forth in the IEEE PSPB Operations Manual (sections 8.2.1.C & 8.2.2.A).
Each published article was reviewed by a minimum of two independent reviewers using a single-blind peer review process, where the identities of the reviewers are not known to the authors, but the reviewers know the identities of the authors.
Articles will be screened for plagiarism before acceptance.
Corresponding authors from low-income countries are eligible for waived or reduced open access APCs.
View Aims & ScopeMetrics & Ranking
Impact Factor
Year | Value |
---|---|
2025 | 2.8 |
2024 | 1.70 |
SJR (SCImago Journal Rank)
Year | Value |
---|---|
2024 | 0.626 |
Quartile
Year | Value |
---|---|
2024 | Q2 |
h-index
Year | Value |
---|---|
2024 | 56 |
Journal Rank
Year | Value |
---|---|
2024 | 9234 |
Journal Citation Indicator
Year | Value |
---|---|
2024 | 588 |
Impact Factor Trend
Abstracting & Indexing
Journal is indexed in leading academic databases, ensuring global visibility and accessibility of our peer-reviewed research.
Subjects & Keywords
Journal’s research areas, covering key disciplines and specialized sub-topics in Computer Science and Engineering, designed to support cutting-edge academic discovery.
Most Cited Articles
The Most Cited Articles section features the journal's most impactful research, based on citation counts. These articles have been referenced frequently by other researchers, indicating their significant contribution to their respective fields.
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Procedural Content Generation via Machine Learning (PCGML)
Citation: 252
Authors: Adam, Sam, Matthew, Christoffer, Amy K., Aaron, Andy, Julian
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General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms
Citation: 88
Authors: Diego, Jialin, Ahmed, Raluca D., Julian, Simon M.
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Learning to Navigate Through Complex Dynamic Environment With Modular Deep Reinforcement Learning
Citation: 83
Authors: Yuanda, Haibo, Changyin
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Win Prediction in Multiplayer Esports: Live Professional Match Prediction
Citation: 65
Authors: Victoria J., Sam, Nick, Florian, Peter I., Anders
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Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics
Citation: 64
Authors: Christoffer, Michael Cerny, Antonios, Julian
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Implementing Adaptive Game Difficulty Balancing in Serious Games
Citation: 57
Authors: Maurice, Tyrone, Sam, Victoria, Ian
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A Mobile Game for Automatic Emotion-Labeling of Images
Citation: 52
Authors: Haik, Khaled, Peter, Dennis P.