Simulation and Gaming
Published by SAGE
ISSN : 1046-8781 eISSN : 1552-826X
Abbreviation : Simul. Gaming
Aims & Scope
Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies.
The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members.
Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
View Aims & ScopeMetrics & Ranking
Impact Factor
| Year | Value |
|---|---|
| 2025 | 1.8 |
| 2024 | 1.50 |
SJR (SCImago Journal Rank)
| Year | Value |
|---|---|
| 2024 | 0.496 |
Quartile
| Year | Value |
|---|---|
| 2024 | Q2 |
h-index
| Year | Value |
|---|---|
| 2024 | 75 |
Journal Rank
| Year | Value |
|---|---|
| 2024 | 11681 |
Journal Citation Indicator
| Year | Value |
|---|---|
| 2024 | 317 |
Impact Factor Trend
Abstracting & Indexing
Journal is indexed in leading academic databases, ensuring global visibility and accessibility of our peer-reviewed research.
Subjects & Keywords
Journal’s research areas, covering key disciplines and specialized sub-topics in Business, Management and Accounting, Computer Science and Social Sciences, designed to support cutting-edge academic discovery.
Most Cited Articles
The Most Cited Articles section features the journal's most impactful research, based on citation counts. These articles have been referenced frequently by other researchers, indicating their significant contribution to their respective fields.
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Games, Motivation, and Learning: A Research and Practice Model
Citation: 1961
Authors: Rosemary, Robert, James E.
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Simulation-Based Training in Anesthesia Crisis Resource Management (ACRM): A Decade of Experience
Citation: 559
Authors: David M., Steven K., Kevin J., Brian E., Yasser A.
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The Effectiveness of Games for Educational Purposes: A Review of Recent Research
Citation: 444
Authors: Josephine M., Barbara A., C. Douglas, Betty V.
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Relationships Between Game Attributes and Learning Outcomes
Citation: 386
Authors: Katherine A., Wendy L., Elizabeth H., Eduardo, C. Shawn, Jamie L., Kara L., Curtis
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Toward a Taxonomy Linking Game Attributes to Learning
Citation: 315
Authors: Wendy L., Davin, Kyle, Elizabeth H., Eduardo
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Orientations to Video Games Among Gender and Age Groups
Citation: 293
Authors: Bradley S., John, Kenneth, Kristen, Amanda
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Debriefing: Toward a Systematic Assessment of Theory and Practice
Citation: 287
Authors: Linda Costigan